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XNA Aurora Sector Game Development Posted by: ProfessorGGaming
Video duration: 439 seconds XNA multiplayer space game is discussed by the developers Roger B. and Jonathan P.-- College Students of Prof. g Related: xna, game, microsoft, tools, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |
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G-Method Game Development Posted by: ProfessorGGaming
Video duration: 328 seconds Prof g. discusses the G-method of rapid software engineering and non traditional classroom management which allows novice programmers to develop complex Gaming Systems Related: c, .net, game, development, agile, software, engineering Display Video Comments | Hide Video Comments | Add Comment |
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Casino - Freshman Game Development Posted by: ProfessorGGaming
Video duration: 512 seconds Professor G discussion multi game client side Casino Game development by programming novices Related: c++, c, .net, xna, game, microsoft, tools, 2-d, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |
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XNA Aurora Sector Game Student Developers Posted by: ProfessorGGaming
Video duration: 567 seconds College students of Prof. g discuss user defined level builder, multi player and shaders for Aurora Sector XNA game Related: xna, game, microsoft, tools, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |
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Limehouse Casino Gaming - Demo Posted by: ProfessorGGaming
Video duration: 558 seconds Prof G. demonstrates complete C# .NET client server Casino gaming system developed using the G-Method by freshman college students with minimal programming experience Related: xna, game, microsoft, tools, 3-d, games, c, .net Display Video Comments | Hide Video Comments | Add Comment |
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Getting Started with G - method - Monopoly Posted by: ProfessorGGaming
Video duration: 310 seconds Professor G speaks about a freshmen developing the 2-D board game Monopoly using C++/MFC -- an early part of the evolution of the G-method Related: c++, c, .net, xna, game, microsoft, tools, 2-d, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |
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Revised - see G-Method Roadmap Technology Step #1 Posted by: ProfessorGGaming
Video duration: 436 seconds Prof g. Discusses first technology exercise for novice students who are starting Visual C# .NET Casino Gaming System Development Related: xna, game, microsoft, tools, 3-d, games, c, .net Display Video Comments | Hide Video Comments | Add Comment |
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Limehouse Casino Gaming - Student Developers Posted by: ProfessorGGaming
Video duration: 601 seconds Prof G introduces freshman student developers of complete C# .NET client server Casino gaming system using the G-Method. Related: game, development, software, engineering, non, traditional, classroom Display Video Comments | Hide Video Comments | Add Comment |
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G-Method Roadmap - Technology Step 1 Posted by: ProfessorGGaming
Video duration: 415 seconds Prof G. speaks on first step in master technology necessary to complete a full client server casino system in 14 weeks by freshman college students Related: c, .net, game, development, agile, software, engineering Display Video Comments | Hide Video Comments | Add Comment |
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G-Method - Roadmap - Technology Step #3 Posted by: ProfessorGGaming
Video duration: 484 seconds Prof G. Discusses third demonstration of skill required of freshman who are developing multi client, multi game client server Casino System Related: c++, c, .net, xna, game, microsoft, tools, 2-d, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |
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G-Method Roadmap Technology Step #8 Posted by: ProfessorGGaming
Video duration: 502 seconds Professor G. Discusses technology demonstrations that allow novice programmers to gain the skills needed to create complex gaming systems -- The last of 8 demonstrations needed to create a complete gaming system Related: xna, game, microsoft, tools, 3-d, games, c, .net Display Video Comments | Hide Video Comments | Add Comment |
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G-Method Roadmap - Technology Step #2 Posted by: ProfessorGGaming
Video duration: 420 seconds Prof G discusses second technology exercise required to develop skills to create full client server Casino system Related: xna, game, microsoft, tools, 2-d, games, c, .net Display Video Comments | Hide Video Comments | Add Comment |
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G-Method - Role of Tech Demo inGame Development Posted by: ProfessorGGaming
Video duration: 252 seconds Prof G. Explains the importance of doing technology demonstrations when having freshman create complex gaming systems Related: c++, c, .net, xna, game, microsoft, tools, 2-d, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |

















Latest comments made on this video:
By: k166a. on 15 Feb 09, 12:37:45
Does Aurora Sector (the game) exist?
By: feeblemind. on 09 Nov 08, 00:26:03
i just went there today=O
By: martok666. on 25 Sep 08, 10:31:56
looks promising game engline i hope this is a presentation about the engine and not an actual game. cos the art looks very bad
By: bmpeter73. on 14 Aug 07, 08:46:50
Try the book : 3D game programming all in one by Kenneth Finney.
By: KIWIDOGGIE. on 14 Aug 07, 00:50:41
ziggyware[.]com
By: funkytr. on 09 Aug 07, 13:47:30
can anyone help me? I'm looking to get into game design and development. I want to do a course at uni. anyone know what sort of course is the best to start off at, as a beginner? and any software which i could get hold of, so i can play about with it at home? If anyone can put me in the right direction I would be really grateful, thanks.