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G-Method Game Development Posted by: ProfessorGGaming
Video duration: 328 seconds Prof g. discusses the G-method of rapid software engineering and non traditional classroom management which allows novice programmers to develop complex Gaming Systems Related: .net, agile, c, development, engineering, game, software |
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XNA Aurora Sector Game Development Posted by: ProfessorGGaming
Video duration: 439 seconds XNA multiplayer space game is discussed by the developers Roger B. and Jonathan P.-- College Students of Prof. g Related: 3-d, game, games, microsoft, tools, xna |
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XNA Aurora Sector Game Student Developers Posted by: ProfessorGGaming
Video duration: 566 seconds College students of Prof. g discuss user defined level builder, multi player and shaders for Aurora Sector XNA game Related: 3-d, game, games, microsoft, tools, xna |
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Limehouse Casino Gaming - Demo Posted by: ProfessorGGaming
Video duration: 557 seconds Prof G. demonstrates complete C# .NET client server Casino gaming system developed using the G-Method by freshman college students with minimal programming experience Related: .net, 3-d, c, game, games, microsoft, tools, xna |
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Casino - Freshman Game Development Posted by: ProfessorGGaming
Video duration: 511 seconds Professor G discussion multi game client side Casino Game development by programming novices Related: .net, 2-d, 3-d, c, c++, game, games, microsoft, tools, xna |
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Getting Started with G - method - Monopoly Posted by: ProfessorGGaming
Video duration: 310 seconds Professor G speaks about a freshmen developing the 2-D board game Monopoly using C++/MFC -- an early part of the evolution of the G-method Related: .net, 2-d, 3-d, c, c++, game, games, microsoft, tools, xna |
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Revised - see G-Method Roadmap Technology Step #1 Posted by: ProfessorGGaming
Video duration: 435 seconds Prof g. Discusses first technology exercise for novice students who are starting Visual C# .NET Casino Gaming System Development Related: .net, 3-d, c, game, games, microsoft, tools, xna |
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Limehouse Casino Gaming - Student Developers Posted by: ProfessorGGaming
Video duration: 601 seconds Prof G introduces freshman student developers of complete C# .NET client server Casino gaming system using the G-Method. Related: classroom, development, engineering, game, non, software, traditional |
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G-Method Roadmap - Technology Step 1 Posted by: ProfessorGGaming
Video duration: 415 seconds Prof G. speaks on first step in master technology necessary to complete a full client server casino system in 14 weeks by freshman college students Related: .net, agile, c, development, engineering, game, software |
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G-Method - Roadmap - Technology Step #3 Posted by: ProfessorGGaming
Video duration: 484 seconds Prof G. Discusses third demonstration of skill required of freshman who are developing multi client, multi game client server Casino System Related: .net, 2-d, 3-d, c, c++, game, games, microsoft, tools, xna |
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G-Method Roadmap Technology Step #8 Posted by: ProfessorGGaming
Video duration: 501 seconds Professor G. Discusses technology demonstrations that allow novice programmers to gain the skills needed to create complex gaming systems -- The last of 8 demonstrations needed to create a complete gaming system Related: .net, 3-d, c, game, games, microsoft, tools, xna |
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G-Method Roadmap - Technology Step #2 Posted by: ProfessorGGaming
Video duration: 419 seconds Prof G discusses second technology exercise required to develop skills to create full client server Casino system Related: .net, 2-d, c, game, games, microsoft, tools, xna |
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G-Method - Role of Tech Demo inGame Development Posted by: ProfessorGGaming
Video duration: 252 seconds Prof G. Explains the importance of doing technology demonstrations when having freshman create complex gaming systems Related: .net, 2-d, 3-d, c, c++, game, games, microsoft, tools, xna |



















