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Attack Slug XNA 3-D game Posted by: ProfessorGGaming
Video duration: 133 seconds Attack Slug is is great multi-player FPS game develped in XNA by sophomore students who studied computer science under the GM-Method. Related: gamea, software engineering, gm-method Display Video Comments | Hide Video Comments | Add Comment |
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Autonomous Vehicle Navigation Posted by: ProfessorGGaming
Video duration: 116 seconds Another demonstration of student work using the application of the GM-method applied to the development of embedded code by an undergraduate student. Related: software, engineering Display Video Comments | Hide Video Comments | Add Comment |
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GM-Method Roadmap - Technology Step 1 Posted by: ProfessorGGaming
Video duration: 415 seconds Prof G. speaks on first step in mastering the technology necessary to complete a full client server casino system in 14 weeks by freshman college students Related: c, .net, game, development, agile, software, engineering Display Video Comments | Hide Video Comments | Add Comment |
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GM-Method Roadmap - Technology Step #2 Posted by: ProfessorGGaming
Video duration: 420 seconds Prof G discusses the second technology exercise required to develop skills to create full client server Casino system Related: xna, game, microsoft, tools, 2-d, games, c, .net Display Video Comments | Hide Video Comments | Add Comment |
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Casino - Freshman Game Development Posted by: ProfessorGGaming
Video duration: 512 seconds Professor G discusses multi-game client side Casino Game development by programming novices Related: c++, c, .net, xna, game, microsoft, tools, 2-d, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |
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GM-Method - Role of Tech Demo inGame Development Posted by: ProfessorGGaming
Video duration: 253 seconds Prof G. Explains the importance of doing technology demonstrations when having freshman create complex gaming systems Related: c++, c, .net, xna, game, microsoft, tools, 2-d, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |
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GM-Method - Roadmap - Technology Step #3 Posted by: ProfessorGGaming
Video duration: 484 seconds Prof G. discusses third demonstration of skill required of freshman who are developing multi-client, multi-game client server Casino System Related: c++, c, .net, xna, game, microsoft, tools, 2-d, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |
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Getting Started with GM - method - Monopoly Posted by: ProfessorGGaming
Video duration: 310 seconds Professor G speaks about a freshmen development team creating the 2-D board game Monopoly using C++/MFC -- an early project during the evolution of the GM-method Related: c++, c, .net, xna, game, microsoft, tools, 2-d, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |
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Revised - see Gm-Method Roadmap Technology Step #1 Posted by: ProfessorGGaming
Video duration: 436 seconds Prof g. Discusses first technology exercise for novice students who are starting Visual C# .NET Casino Gaming System Development Related: xna, game, microsoft, tools, 3-d, games, c, .net Display Video Comments | Hide Video Comments | Add Comment |
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GM-Method Roadmap Technology Step #8 Posted by: ProfessorGGaming
Video duration: 502 seconds Professor G. discusses technology demonstrations that allow novice programmers to gain the skills needed to create complex gaming systems -- The last of 8 demonstrations needed to create a complete gaming system Related: xna, game, microsoft, tools, 3-d, games, c, .net Display Video Comments | Hide Video Comments | Add Comment |
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Limehouse Casino Gaming - Demo Posted by: ProfessorGGaming
Video duration: 558 seconds Prof G. demonstrates complete C# .NET client server Casino gaming system developed using the G-Method by freshman college students with minimal programming experience Related: xna, game, microsoft, tools, 3-d, games, c, .net Display Video Comments | Hide Video Comments | Add Comment |
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Limehouse Casino Gaming - Student Developers Posted by: ProfessorGGaming
Video duration: 601 seconds Prof G introduces freshman student developers of complete C# .NET client server Casino gaming system using the GM-Method. Related: game, development, software, engineering, non, traditional, classroom Display Video Comments | Hide Video Comments | Add Comment |
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XNA Aurora Sector Game Development Posted by: ProfessorGGaming
Video duration: 439 seconds XNA multi-player space game developed by junior level college students on an independent study basis. Related: xna, game, microsoft, tools, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |
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XNA Aurora Sector Game Student Developers Posted by: ProfessorGGaming
Video duration: 567 seconds College students discuss user defined level builder, multi-player and shaders for Aurora Sector, an XNA 3-D game developed on an independent study basis. Related: xna, game, microsoft, tools, 3-d, games Display Video Comments | Hide Video Comments | Add Comment |
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GM-Method Game Development Posted by: ProfessorGGaming
Video duration: 328 seconds Prof g. discusses the G-method of rapid software engineering and non traditional classroom management which allows novice programmers to develop complex Gaming Systems Related: c, .net, game, development, agile, software, engineering Display Video Comments | Hide Video Comments | Add Comment |
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