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Attack Slug  XNA 3-D game Attack Slug XNA 3-D game
Posted by: ProfessorGGaming

Video duration: 133 seconds

Attack Slug is is great multi-player FPS game develped in XNA by sophomore students who studied computer science under the GM-Method.

Related: gamea, software engineering, gm-method

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Autonomous Vehicle Navigation Autonomous Vehicle Navigation
Posted by: ProfessorGGaming

Video duration: 116 seconds

Another demonstration of student work using the application of the GM-method applied to the development of embedded code by an undergraduate student.

Related: software, engineering

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GM-Method Roadmap - Technology Step 1 GM-Method Roadmap - Technology Step 1
Posted by: ProfessorGGaming

Video duration: 415 seconds

Prof G. speaks on first step in mastering the technology necessary to complete a full client server casino system in 14 weeks by freshman college students

Related: c, .net, game, development, agile, software, engineering

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GM-Method Roadmap -  Technology Step #2 GM-Method Roadmap - Technology Step #2
Posted by: ProfessorGGaming

Video duration: 420 seconds

Prof G discusses the second technology exercise required to develop skills to create full client server Casino system

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Casino - Freshman Game Development Casino - Freshman Game Development
Posted by: ProfessorGGaming

Video duration: 512 seconds

Professor G discusses multi-game client side Casino Game development by programming novices

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GM-Method - Role of Tech Demo inGame  Development GM-Method - Role of Tech Demo inGame Development
Posted by: ProfessorGGaming

Video duration: 253 seconds

Prof G. Explains the importance of doing technology demonstrations when having freshman create complex gaming systems

Related: c++, c, .net, xna, game, microsoft, tools, 2-d, 3-d, games

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GM-Method - Roadmap - Technology Step #3 GM-Method - Roadmap - Technology Step #3
Posted by: ProfessorGGaming

Video duration: 484 seconds

Prof G. discusses third demonstration of skill required of freshman who are developing multi-client, multi-game client server Casino System

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Getting Started with GM - method  - Monopoly Getting Started with GM - method - Monopoly
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Video duration: 310 seconds

Professor G speaks about a freshmen development team creating the 2-D board game Monopoly using C++/MFC -- an early project during the evolution of the GM-method

Related: c++, c, .net, xna, game, microsoft, tools, 2-d, 3-d, games

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Revised - see Gm-Method Roadmap Technology Step #1 Revised - see Gm-Method Roadmap Technology Step #1
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Video duration: 436 seconds

Prof g. Discusses first technology exercise for novice students who are starting Visual C# .NET Casino Gaming System Development

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GM-Method  Roadmap Technology Step #8 GM-Method Roadmap Technology Step #8
Posted by: ProfessorGGaming

Video duration: 502 seconds

Professor G. discusses technology demonstrations that allow novice programmers to gain the skills needed to create complex gaming systems -- The last of 8 demonstrations needed to create a complete gaming system

Related: xna, game, microsoft, tools, 3-d, games, c, .net

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Limehouse Casino Gaming - Demo Limehouse Casino Gaming - Demo
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Prof G. demonstrates complete C# .NET client server Casino gaming system developed using the G-Method by freshman college students with minimal programming experience

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Limehouse Casino Gaming - Student Developers Limehouse Casino Gaming - Student Developers
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Prof G introduces freshman student developers of complete C# .NET client server Casino gaming system using the GM-Method.

Related: game, development, software, engineering, non, traditional, classroom

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XNA Aurora Sector Game Development XNA Aurora Sector Game Development
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XNA multi-player space game developed by junior level college students on an independent study basis.

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XNA Aurora Sector Game Student Developers XNA Aurora Sector Game Student Developers
Posted by: ProfessorGGaming

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College students discuss user defined level builder, multi-player and shaders for Aurora Sector, an XNA 3-D game developed on an independent study basis.

Related: xna, game, microsoft, tools, 3-d, games

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GM-Method Game Development GM-Method Game Development
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Video duration: 328 seconds

Prof g. discusses the G-method of rapid software engineering and non traditional classroom management which allows novice programmers to develop complex Gaming Systems

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